3D Modeler

Resume

rchong1989@gmail.com | www.rchong3d.com | www.linkedin.com/in/rchong3d


Programs:  

Windows, Mac, Linux, Shotgrid, Maya, Speedtree, Zbrush, After Effects, Photoshop, Illustrator, Substance Painter.


Experience:

October 2023 - November 2023

Territory Studio

Modeler

  • Photogrammetry cleanup and remodeling


April 2023 - September 2023

Illuminarium Experiences

Modeler/Texture Artist

  • Responsible for creating realistic 3d models of existing space/lunar vehicles and potential future concept versions.

  • Responsible for creating models for projection mapped shows.

  • Additional texture work for space/lunar vehicles.

March 2018 - March 2023

Brand New School

Modeler

  • CAD model cleanup. Projects include clients from Google, Samsung, and Honda.

  • Environment modeling.

  • Photogrammetry cleanup.

  • Product modeling.

  • Lead Modeler

  • Responsible for administrative work on Shotgrid regarding assets on projects.

June 2022

Method NY

Modeler

  • Additional modeling of a simplified version of the James Webb Space Telescope to match the real life version.

a52/Elastic

Modeler/Layout

  • Additional modeling and layout work for “For All Mankind — The Science Behind Season 3: Episode 10, Stranger in a Strange Land | Apple TV+”

April 2022

Phosphene

Modeler

  • Speedtree modeling to match and replace existing trees on plates.

March 2022

The Artery

Modeler/Layout

  • Modeling and Layout for Mercedes-EQ VISION EQXX Commercial "The Way Forward"

December 2021/2022

Territory Studio

Modeler

  • Modeling car parts for “DesignCar” app.

June 2020

Chicken Bone VFX NYC

Modeler

  • Modeled Tupolev Tu-104B aircraft

September 2019

The Mill NY

Modeler

  • Laptop product modeling.

January - March 2018

R/GA

Modeler

  • Environment modeling for Samsung SSD 970 Pro spot.

Shade VFX

Modeler/Layout/Texturing

  • Hard surface modeling. Environment for Daredevil Season 3 and hero vehicle in upcoming feature film “Operation Finale”.

  • Texturing.

April 2015 - September 2017

Mr. X Gotham

Modeler/Layout/Texturing

  • Hard surface modeling.

  • Speedtree modeling.

  • Photogrammetry cleanup.

  • Modeling for 3d tracking purposes.

  • Texturing.

  • Layout for scenes in both Autodesk Maya and Isotropix Clarisse.

January 2015 - March 2015

Industrial Light and Magic

Junior CG Generalist 

  • Modeled buildings and layout for environment.

  • Look development.

  • Set up cameras for camera projections.

 

November 2014 - January 2015

Industrial Light and Magic

Generalist Apprentice

  • Worked on creating an environment alongside other apprentices on training project. Modeling, Set Dressing, Layout, Lookdev, Lighting, Compositing.

  • Worked on set extension for live action plate. 

March 2014 - November 2014

Framestore NY

Freelance Modeler, Texture Artist.

  • Worked on a number of virtual reality projects for the Oculus Rift.

February 2014 - March 2014

Shade VFX

Freelance Modeler.

  December 2013 - January 2014

Framestore NY

Intern.

  • Modeling, Texturing, Lookdev, Lighting.

August 2013 - September 2013

Curious Pictures

Freelance Modeler.

July 2013

   New York Film Academy

   Teacher Assistant for Maya workshop.


June 2013

The Artery VFX

Freelancer. Modeling, Texturing.


September 2011 - April 2013

“1893” Thesis Film. School of Visual Arts, New York, New York.

Modeling, Texturing, Lighting, Camera animation.

  • Outstanding Achievement Award.

  • Accepted and screened at MetroCAF 2013.

  • Accepted and screened at the American Pavilion at the 2014 Cannes Film Festival.

  • Accepted and screened at the 2014 British Animation Film Festival.


May 2012 - August 2012

Curious Pictures. New York, New York.

Modeling intern.

  • Projects included a pitch for Disney, Hershey’s Simple Pleasures spot, and three spots on Hypertension for the Centers of Disease Control and Prevention (CDC)


February 2012 -  March 2012

“Getaway” Mini-Thesis Project.

Modeler and co-producer.

  • Film was accepted and screened at Siggraph 2012 Computer Animation Festival.

Education:


2009 – 2013

School of Visual Arts New York, New York.

BFA Computer Art, Computer Animation and Visual Effects.

2008

Queensborough Community College, CUNY Bayside, New York.

Digital Art and Design.

Skills/ Recognition: 

  • Thesis Film “1893”

    • Outstanding Achievement Award - BFA Computer Art SVA 2013

    • Screened at ACM Siggraph MetroCAF 2013

    • Screened at the American Pavilion. 2014 Cannes Film Festival

    • Screened at the Short Film Corner. 2014 Cannes Film Festival

    • Screened at the British Animation Film Festival 2014.

  • Dean’s List Spring 2012 & Spring 2013 at the School of Visual Arts.

  • Fluent in English and Malay.