rchong1989@gmail.com | www.rchong3d.com | www.linkedin.com/in/rchong3d
Programs:
Windows, Mac, Linux, Shotgrid, Autodesk Maya, Speedtree, Zbrush, Marvelous Designer, After Effects, Photoshop, Illustrator, Substance Painter.
Experience:
March 2024 - December 2024
American Museum of Natural History
Modeler
Responsible for corresponding with NASA and ESA engineers and scientists to create most detailed and accurate 3D models of the James Webb Space Telescope and the Gaia Space Telescope.
October 2023 - March 2024
Territory Studio
Modeler
Photogrammetry cleanup and remodeling
April 2023 - September 2023
Illuminarium Experiences
Modeler/Texture Artist
Responsible for creating realistic 3d models of existing space/lunar vehicles and potential future concept versions.
Responsible for creating models for projection mapped shows.
Additional texture work for space/lunar vehicles.
March 2018 - March 2023
Brand New School
Modeler
CAD model cleanup. Projects include clients from Google, Samsung, and Honda.
Environment modeling.
Photogrammetry cleanup.
Product modeling.
Lead Modeler
Responsible for administrative work on Shotgrid regarding assets on projects.
June 2022
Method NY
Modeler
Additional modeling of a simplified version of the James Webb Space Telescope to match the real life version.
a52/Elastic
Modeler/Layout
Additional modeling and layout work for “For All Mankind — The Science Behind Season 3: Episode 10, Stranger in a Strange Land | Apple TV+”
April 2022
Phosphene
Modeler
Speedtree modeling to match and replace existing trees on plates.
March 2022
The Artery
Modeler/Layout
Modeling and Layout for Mercedes-EQ VISION EQXX Commercial "The Way Forward"
December 2021/2022
Territory Studio
Modeler
Modeling car parts for “DesignCar” app.
June 2020
Chicken Bone VFX NYC
Modeler
Modeled Tupolev Tu-104B aircraft
September 2019
The Mill NY
Modeler
Laptop product modeling.
January - March 2018
R/GA
Modeler
Environment modeling for Samsung SSD 970 Pro spot.
Shade VFX
Modeler/Layout/Texturing
Hard surface modeling. Environment for Daredevil Season 3 and hero vehicle in upcoming feature film “Operation Finale”.
Texturing.
April 2015 - September 2017
Mr. X Gotham
Modeler/Layout/Texturing
Hard surface modeling.
Speedtree modeling.
Photogrammetry cleanup.
Modeling for 3d tracking purposes.
Texturing.
Layout for scenes in both Autodesk Maya and Isotropix Clarisse.
January 2015 - March 2015
Industrial Light and Magic
Junior CG Generalist
Modeled buildings and layout for environment.
Look development.
Set up cameras for camera projections.
November 2014 - January 2015
Industrial Light and Magic
Generalist Apprentice
Worked on creating an environment alongside other apprentices on training project. Modeling, Set Dressing, Layout, Lookdev, Lighting, Compositing.
Worked on set extension for live action plate.
March 2014 - November 2014
Framestore NY
Freelance Modeler, Texture Artist.
Worked on a number of virtual reality projects for the Oculus Rift.
February 2014 - March 2014
Shade VFX
Freelance Modeler.
December 2013 - January 2014
Framestore NY
Intern.
Modeling, Texturing, Lookdev, Lighting.
August 2013 - September 2013
Curious Pictures
Freelance Modeler.
July 2013
New York Film Academy
Teacher Assistant for Maya workshop.
June 2013
The Artery VFX
Freelancer. Modeling, Texturing.
September 2011 - April 2013
“1893” Thesis Film. School of Visual Arts, New York, New York.
Modeling, Texturing, Lighting, Camera animation.
Outstanding Achievement Award.
Accepted and screened at MetroCAF 2013.
Accepted and screened at the American Pavilion at the 2014 Cannes Film Festival.
Accepted and screened at the 2014 British Animation Film Festival.
May 2012 - August 2012
Curious Pictures. New York, New York.
Modeling intern.
Projects included a pitch for Disney, Hershey’s Simple Pleasures spot, and three spots on Hypertension for the Centers of Disease Control and Prevention (CDC)
February 2012 - March 2012
“Getaway” Mini-Thesis Project.
Modeler and co-producer.
Film was accepted and screened at Siggraph 2012 Computer Animation Festival.
Education:
2009 – 2013
School of Visual Arts New York, New York.
BFA Computer Art, Computer Animation and Visual Effects.
2008
Queensborough Community College, CUNY Bayside, New York.
Digital Art and Design.
Skills/ Recognition:
Thesis Film “1893”
Outstanding Achievement Award - BFA Computer Art SVA 2013
Screened at ACM Siggraph MetroCAF 2013
Screened at the American Pavilion. 2014 Cannes Film Festival
Screened at the Short Film Corner. 2014 Cannes Film Festival
Screened at the British Animation Film Festival 2014.
Dean’s List Spring 2012 & Spring 2013 at the School of Visual Arts.
Fluent in English and Malay.